It’s been kind of a long development cycle but we decided to launch this release with some features which include the following:
- Update to ARCore 1.20
- Added support for OpenGL ES 3.0
- Added Push Notifications
- New monster: Added the Cacodemon!
- Added ability to toggle God Mode in the Cheats section under the Settings menu
- Made some changes to spawn pickup items closer to player to lower the difficulty
- Capped the rendering framerate to resolve some FPS inconsistencies
- HUD change: Added screen flash effect when picking up items
- Fixed some crashes causing app instability
Here’s a preview of an early Alpha version of v2.3 that shows the Cacodemon in action:
We haven’t made a blog post on other releases after v2.0 (5 months ago!) so here’s what we’ve incorporated since then:
v2.2 – v2.2.3
- Fixed some issues with OpenGL alpha blending
- Added Firebase Crashlytics to debug an OpenGL Shader compilation issue in some affected devices
v2.1
- Updated to ARCore 1.19
- Enabled Depth API Depth Occlusion for supported devices
- Made some rendering frame rate tweaks
- Made a change to spawn monsters at least 2 meters away from the player