After a small period of development hell, we finally released ARThings v1.6 last Saturday. This release is a big step into making ARThings more of a game experience versus just a mere technical demo. We’ve still got a long way to go, but we’re ok with taking baby steps and experimenting with new features.
The main addition in v1.6 is the integration of Google Play Game Services, supporting the following 3 achievements:
- Killing 30 monsters in a row without dying
- Picking up the Chaingun
- Picking up the Super Shotgun
Below are the full v1.6 release notes:
1. ARCore 1.13 update 2. Google Play Game Services integration with 3 achievements 3. AR Session filter -> limited camera capture rate to 30fps and prevented the use of depth sensor 4. Added the Super Shotgun (awarded as a gift but won't give you spoilers on how to get it!) 2. HUD changes
Version 1.6 ended up having a bug with Google Sign In, so we made an emergency v1.7 release with the following changes:
1. ARCore 1.14 update 2. Google Play Game Services update to 19.0.0 3. Disabled AR Session filtering -> camera capture rate and use of depth sensor is not limited anymore 4. Settings menu -> Added Player Id to Signed In message 5. Settings menu -> Added icon to achievement button 6. Settings menu -> Positioned Sign Out button at the bottom 7. Updated Sign In error dialogs to display more informational messages 8. Sign out -> Updated sign out handling code 9. Game Services -> Released achievements buffer to fix memory leak 10. Fixed memory leaks in Game Services static member variables
Below is a short video of v1.7 – it doesn’t showcase all the features of this release (like the Super Shotgun) since I was killed repeatedly before I was able to unlock it but I’ll post a video of the Super Shotgun soon!