ARThings v1.3 introduced the Shotgun Guy monster from Doom. Since then we’ve been brainstorming ideas for new features. Given the sandboxy feeling of ARThings so far the natural course was incorporating features that would make the experience feel more like a game.
Users have been clamoring for the introduction of health and player damage, so that’s what we primarily focused on for v1.4, in addition to the introduction of another monster – the Imp. We also introduced some minor HUD changes to display Health and Armor.
Check out some of the action from v1.4 (to be released soon) below!