We recently released a Doom experience for Android’s ARCore titled ARThings. It was originally titled ARDoom but after receiving hate mail from the Google Play admins informing me that I couldn’t use the brand name “Doom” as part of the app title, I changed the name.
Click below to check it out!
We’re currently on v1.1 which has the following features:
- Click on a horizontal tracked plane to spawn either 4 shotgun shells, a Zombieman or a Heavy weapon dude
- Shotgun shells, Zombiemen or Heavy weapon dudes spawn randomly on detected horizontal planes
- Blast away Zombiemen and Heavy weapon dudes with the proverbial Doom shotgun
Some technical facts:
- Monster AI code is based on the Doom Linux codebase
- OpenGL ES 2.0 is used for rendering
Special thanks to:
- John Carmack for answering some questions via email related to framerate clamping in the Doom Linux codebase
- Fabien Sanglard for letting me proofread his upcoming Doom Game Engine Black Book. This was instrumental in helping me understand Doom monster AI